Wednesday 27 June 2007

The Story So Far

I fell blundering into Second Life roughly a year ago. As an arena of user-defined content, mostly for aesthetic or frivolous means, it amused me greatly as a concept.

It wasn't until I was in there that I discovered how fully people live out their second lives, how valuable interpersonal relationships can be formed in a video game (esque) format, and, of course, the opportunities for a design/art/game geek like m'self.

So, on the first day of flexiprims, I made some hair, a tail, some skirts and a buch of other swishy stuff. At the behest of others, I made a few little one-prim vendypanels to sell them. Then I downloaded the avatar templates, raided Ebay for a few hi-rez dress photos, and racked up a little polka-dot number. Once these all began to make their initial small sales, I saw the possibilities of working in SL.

Those hairdos, tails and that very dress are still going strong, making the odd sale now and again, despite the quality of my recent wares wildly outstripping them.

So these days, I make primmy attachments, scripted gizmos, clothes, and the occassional bit of kink. This weekend I'm moving house and setting up a little multi-cpu SL studio, where I'll be developing new goods with renewed fervour until either I get rich, SL changes its nature, or both.

I'll be blogging new developments & products here, as well as, well, posting whatever I fancy.

Best, and weirdest, job I ever had. I tip my hat to all of you who've bought my stuff and made it all possible.

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